Games are often regarded as applications requiring high performance. Many of them require high performance hardware and software (graphic drivers, OpenGL, DirectX). But this is mainly true for high graphics 3D games for consoles and PC. Game developers try to keep browser and other downloadable casual games free from this requirement. So the casual gaming often comprises of slow event based games with low FPS (Frames per Second) ข่าวฟุตบอลทั้งหมด.
No doubt these games are great, entertaining and have a huge fan following. But the internet has got so much dominated by these real time strategy games that they have become synonymous to casual gaming. The number of these games is outnumbered only by “nonsense casual games” developed in Flash. “Nonsense casual games” are produced like FMCG (Fast Moving Commercial Goods) and their theme can be anything from hens laying eggs to kissing and dressing celebrities. Though, all flash games are not that bad (in fact some of them are quite innovative), but most of them are nothing but junk made out of flash graphics and action scripts.
Owing to growing market of casual gamers, it is time that developers try to put more creativity into casual game development. They must be ready to come out of scripting languages to real gaming technology which makes high speed 3D games possible. No doubt developing 100 casual games in flash is much easier as compared to developing one casual game in Java, C++ and C# using OpenGL or DirectX. But you cannot create even a good artillery game of the level of Pocket Tanks using these scripting languages. Gaming is a huge industry and demands knowledge, creativity and expertise with programming languages. We cannot leave it only in the hands of few slow scripting languages.
Tankaar is an artillery game powered by XMPP protocol (messaging protocol that is used by Jabber, GMail/GTalk). XMPP allows two players to chat and play simultaneously. The game is developed on Java and uses OpenGL for high speed graphics rendering to play the game and know more.